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Easy Unity SDK to Castle integration with RudderStack
RudderStack’s open source Unity SDK allows you to integrate RudderStack with your Unity app to track event data and automatically send it to Castle. With the RudderStack Unity SDK, you do not have to worry about having to learn, test, implement or deal with changes in a new API and multiple endpoints every time someone asks for a new integration.
Popular ways to use Castle
Automatically send successful and failed login attempts to Castle,
Automatically send users and behavioral data to Castle.
Send headers to build a rich device fingerprint in Castle.
Frequently Asked Questions
With Rudderstack, integration between Unity SDK and Castle is simple. Set up a Unity SDK source and start sending data.
Timing can vary based on your tech stack and the complexity of your data needs for Unity SDK and Castle.
RudderStack Unity SDK Documentation
Refer to our step-by-step guide and start using Unity SDK today
Castle is an account security and fraud prevention platform designed for businesses and developers. Its real-time threat detection and scoring capabilities allow you to block spam registrations and any account hacking attempts. With Castle, you can easily eliminate fake accounts and bots, and avoid credential stuffing to avoid any possibility of an account takeover attempt. Castle also allows you to automate your security flows, including account recovery processes, authentication mechanisms, end-user alerts, and more.
About Unity SDK
RudderStack’s open-source Unity SDK acts as a wrapper on top of our Android SDK and iOS SDK and allows sending user event data generated in games. By integrating this SDK, you can track and send your game event data to your preferred destinations for further analytics.