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Easy Unity SDK to Webhooks integration with RudderStack
RudderStack’s open source Unity SDK allows you to integrate RudderStack with your Unity app to track event data and automatically send it to Webhooks. With the RudderStack Unity SDK, you do not have to worry about having to learn, test, implement or deal with changes in a new API and multiple endpoints every time someone asks for a new integration.
Popular ways to use Webhooks
Automatically send data to any destination that supports webhooks
Easily modify payloads to meet the requirements of multiple webhook destinations
Automatically ingest data from any source that supports webhooks
Frequently Asked Questions
With Rudderstack, integration between Unity SDK and Webhooks is simple. Set up a Unity SDK source and start sending data.
Timing can vary based on your tech stack and the complexity of your data needs for Unity SDK and Webhooks.
RudderStack Webhooks Documentation
Refer to our step-by-step guide and start using Webhooks today
RudderStack Unity SDK Documentation
Refer to our step-by-step guide and start using Unity SDK today
Webhooks allow you to send the events generated via the RudderStack SDK to your own backend. It is useful in cases where you want to apply some custom logic on the event payload before sending it to your preferred destination platforms. Once webhooks are enabled as a destination in your dashboard, RudderStack forwards the SDK events to your configured webhook endpoint.
About Unity SDK
RudderStack’s open-source Unity SDK acts as a wrapper on top of our Android SDK and iOS SDK and allows sending user event data generated in games. By integrating this SDK, you can track and send your game event data to your preferred destinations for further analytics.