![Unity SDK](https://cdn.sanity.io/images/97bpcflt/production/14d2f5ee3809c01ff8a32ede0a6ee642c0ad6a55-195x200.png?bg=0fff&w=80&fit=crop&dpr=2&fm=webp&h=82)
![Webhooks](https://cdn.sanity.io/images/97bpcflt/production/f88fb4754ac4317e81586ec0ae4a74f2022cf1f8-214x200.png?bg=0fff&w=80&fit=crop&dpr=2&fm=webp&h=75)
Integrate your Unity app with Webhooks
Don't go through the pain of direct integration. RudderStack’s Unity SDK makes it easy to send data from your Unity app to Webhooks and all of your other cloud tools.With Rudderstack, integration between Unity SDK and Webhooks is simple. Set up a Unity SDK source and start sending data.
Pricing Unity SDK and Webhooks can vary based on the way they charge. Check out our pricing page for more info. Or give us a try for FREE.
Timing can vary based on your tech stack and the complexity of your data needs for Unity SDK and Webhooks.
Yes, RudderStack streamlines the integration and management of your connection between Unity SDK & Webhooks, but you check out our guide on How To Send Data From Your Unity App to Google Sheets to learn how to connect the tools manually.
Webhooks allow you to send the events generated via the RudderStack SDK to your own backend. It is useful in cases where you want to apply some custom logic on the event payload before sending it to your preferred destination platforms.
Once webhooks are enabled as a destination in your dashboard, RudderStack forwards the SDK events to your configured webhook endpoint.
RudderStack’s open-source Unity SDK acts as a wrapper on top of our Android SDK and iOS SDK and allows sending user event data generated in games. By integrating this SDK, you can track and send your game event data to your preferred destinations for further analytics.