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Easy Unity SDK to LaunchDarkly integration with RudderStack
RudderStack’s open source Unity SDK allows you to integrate RudderStack with your Unity app to track event data and automatically send it to LaunchDarkly. With the RudderStack Unity SDK, you do not have to worry about having to learn, test, implement or deal with changes in a new API and multiple endpoints every time someone asks for a new integration.
Popular ways to use LaunchDarkly
Skip the custom integration and send existing data feeds to LaunchDarkly
Automatically send user data to LaunchDarkly without custom code.
Automatically send experiment and variation details to LaunchDarkly without custom code.
Frequently Asked Questions
With Rudderstack, integration between Unity SDK and LaunchDarkly is simple. Set up a Unity SDK source and start sending data.
Timing can vary based on your tech stack and the complexity of your data needs for Unity SDK and LaunchDarkly.
RudderStack LaunchDarkly Documentation
Refer to our step-by-step guide and start using LaunchDarkly today
RudderStack Unity SDK Documentation
Refer to our step-by-step guide and start using Unity SDK today
LaunchDarkly is a feature management and delivery platform that lets you develop and deploy your code at any time, even if a feature is not fully ready for release. LaunchDarkly’s feature flags let you wrap your code and test new features in your production environment without any risks or impact on your end-users. It also offers an intuitive dashboard to manage the lifecycle of your product features – from development to production. LaunchDarkly was founded in 2014 by Edith Harbaugh and John Kodumaland and is based in Oakland, California.
About Unity SDK
RudderStack’s open-source Unity SDK acts as a wrapper on top of our Android SDK and iOS SDK and allows sending user event data generated in games. By integrating this SDK, you can track and send your game event data to your preferred destinations for further analytics.